﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Audio;

namespace GameStateManagement.Mine
{
    public class GlobalSound
    {
        static public SoundEffectInstance SoundOver { get; set; }
        static public SoundEffectInstance SoundDown { get; set; }
    }
}
